![]() It’s for hardcore players, but that’s one of the requests we get from a small percentage of our audience. It becomes very nerve-wracking to go down into tombs knowing that if you die, you have go all the way back to the campsite. As before, we have the Survivor mode, where you have harder enemies and greater resource scarcity, but in Extreme mode you can only save at campsites. Being able to bring some of that co-op gameplay into the Tomb Raider franchise was exciting.Īnother small addition is the Extreme Survivor mode. ![]() At Crystal we had a lot of fun making Guardian of Light and Temple of Osiris. Each day that goes by it gets a little harder, and you have to decide how far down the road you want to go. You have this risk-reward proposition where you have to call for help and extract before you die. You find tombs in this wilderness, and they’re in different places every time. It’s like a survival experience, in that you have to deal with hunger and cold and you’ll die if you don’t find resources to help with those things. Likewise, that’s different every time you’ve played it. It’s similar to endurance mode, which we had already, but we’ve added co-op to endurance mode when you’re out in the Siberian wilderness. It plays differently every time you go through it. As Lara deals with the legal battles by day, she struggles with a different conflict at night, with zombies taking over the manor. It’s the psychological version of reclaiming the manor. We also have Lara’s Nightmare, one of our replayable expedition modes. She has to explore these spaces and unravel a bit of her own history. This is Lara’s first return home after a long time, and it’s almost a tomb raid in her own home. In flashbacks you experience some of the memories that come back to her as she explores her home.Īs much as it’s a classic element, we do bring the manor into a sort of post-reboot lens. Again, revealing a bit of what makes her tick. But also, in doing that, you get to see aspects of Lara’s childhood. ![]() You end up exploring the manor in search of anything that might prove that you’re the rightful heir. Her uncle claims that he’s the rightful heir, essentially, that he should retain ownership because her mother’s disappeared. Her ownership of the manor is contested in this story chapter. We see Lara coming home to the manor and ultimately inheriting her birthright. We envisioned it as part of Lara’s character, almost like Batman finding the cave. It appeared in the cinematics from Rise, but it was never playable. With the inspiration of both the origin story and nostalgia, we decided to set it in Croft Manor. We decided to do an hour-plus story chapter. One thing people often ask for is story DLC. It will come with a new downloadable content mission, Blood Ties, where you can explore Croft manor. Now Square Enix is celebrating 20 years of the icon, with the release of Rise of the Tomb Raider: 20 Year Celebration on October 11 on the PlayStation 4 and PC. The Tomb Raider franchise has sold over 46 million copies worldwide and inspired one of the most successful video game film adaptations in history, with a trio of Angelina Jolie films grossing over $300 million at the global box office. The Tomb Raider franchise is turning 20 years old, but the reboot of the famous adventure character is still barely tapping into the stories about the formative years of the swaggering Tomb Raider, Hughes said in an interview with GamesBeat. Noah Hughes, franchise creative director at Crystal Dynamics, believes that Lara Croft’s story is just getting started. At the event, we will also announce 25 top game startups as the 2024 Game Changers. Please don't flair text posts as 'Self-submission'.We're thrilled to announce the return of GamesBeat Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here.
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